Man it’s hard, writing a Game Design Doc, when you’re trying to put down what you have in your head but are hoping to make enough sense that the reader will understand it.
Fair enough some will say I should have enough experience with writing that way, especially when counting my Novel, but I still find it really hard. Just because it mkaes perfect sense to me, I’ve been growing this idea for some time but when it comes to telling someone else it’s hard to explain it to them just because it clicks in my head but obviously this is new to them and they probably wont get it the first time.

So atm I’m writing what I’ve called “Scale of Evil” in my game doc, detailing the size of the hero and the suprioer size of the Bosses as well as the way the player will interactive with and how the fight should/will play out.

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