Chair - Low Poly

A simple prop chair kept to 200 tris, used a opacity map to help create the spoke in the middle.

Fedora - Low Poly

A simple prop fedora hat, that had to be kept to 200 tris

Fire Extinguisher - Low Poly

An instering prop to make, although making the top caused quite a bit of a headache. Saying that though the handle was quite easy.

Grenade - Low Poly

Kept to a budget of 200 tris, although I dislike it as it’s not detailed enough for me.

Jerrycan

Mug - Low Poly

Park Bench (Metal) - Low Poly

Phone booth - Low Poly

A more detailed and finalised version of the Phonebooth.

Traffic Cone - Low Poly

Fire Extinguisher In Glass Case

A prop created for Free Roam Entertainment's indie dev game; The Hunted: Paroxysm.

Conference Table

Working at a company during a 5 week work placement, I was asked to create a number of objects to present a 1:1 scale 3D model of prototype hardware demonstrating their Multi-touch, Multi-User software.

Coffee Table

Working at a company during a 5 week work placement, I was asked to create a number of objects to present a 1:1 scale 3D model of prototype hardware demonstrating their Multi-touch, Multi-User software.

RE: Coffee Table

Pleased with my work, the company decided to give me a little free-range and allowed me to design one of the products, I decided to redesign the Coffee Table with this new look because I was a little disappointed with the standard look and felt this would better represent the technology under the table.

The Wall

Working at a company during a 5 week work placement, I was asked to create a number of objects to present a 1:1 scale 3D model of prototype hardware demonstrating their Multi-touch, Multi-User software.

Workstation

Working at a company during a 5 week work placement, I was asked to create a number of objects to present a 1:1 scale 3D model of prototype hardware demonstrating their Multi-touch, Multi-User software.

VIDEO: Workstation

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